Online Colleges compiled a list of their 20 favorite blogs about GBL. Though not comprehensive, their choices are certainly worth a look. Gamification SeriousGameBlog.com Educational Games Research Serious Games Market PIXELearning Blog GALA Blog Pamela M. Kato, Ed.M., Ph.D. David Renton’s Educational Blog Ray Chambers Cooney Center Blog MyGamification.com The UK Schools Blog Bill [...]
Check out Dr. Taekman and Lockhart in this interview with Dr. Mast for our local television station, WRAL. http://www.wral.com/computer-simulations-allow-doctors-to-learn-skills-with-less-risk/12284450/
Garbled text message may hint at stroke? It’s a bit of a stretch, but a neurologist at Henry Ford Hospital has coined the term “dystextia”, a texting version of dysarthria that occurs with some stroke victims.
http://www.cam.ac.uk/research/news/face-of-the-future-rears-its-head. It dips into the uncanny valley, but this talking head looks pretty good. They dynamically produce speech and motion with selectable emotions as well.
Many of us have heard about Oculus Rift–a high field of view (FOV), low-latency, consumer- priced virtual reality (VR) head-mounted display (HMD). But I’m guessing you have not heard about the Kickstarter Project, Virtuix Omni. The Omni is a virtual reality “treadmill” that uses your legs as part of the controller. Check out this [...]
Katie White, MD and Eric B. Bauman, PhD, RN joined, Yue Dong, MD, Suzie Kardong-Edgren, PhD, RN, Jeff Taekman, MD, and Andrew Spain as faculty facilitators in the Social Media and Simulation session at IMSH. Over 80 participants attended break-out sessions focusing on Twitter, Lnkedin, Blogs, and Facebook. This session was also live tweeted by Dr. [...]
The Scientist published a great article on the use of games and gaming technology in science. The article touches upon the use of games in the elucidation of protein structure, drug development, rehabilitation, and a whole lot more. Definitely worth a few minutes of your time.
This MIT Tech Review article presents the scary reality of computer viruses proliferating on medical equipment. Just imagine your next MRI could be part of a Botnet. This will only get worse since manufacturers are notorious for the proprietary nature of their embedded systems.
This Wall Street Journal article suggests the health gaming industry will increase to $10B by 2015. The path to 10x growth in 3 years..using games to treat patients. I think this is a bit optimistic, but still exciting to ponder even if over a long time horizon.
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