Allowing learners to struggle actually improves learning outcomes according to recent research from Singapore. The concept, deemed “productive failure,” is studied by Manu Kapur at the Learning Sciences Lab at the National Institute of Education of Singapore. In a recent publication in the Journal of Learning Sciences, Kapur applied the principle of productive failure to [...]
If you weren’t able to make the Federal Consortium of Virtual Worlds conference this year, check out the presentations here. Randy Hindrichs presents his vision of the virtual environment future, Michelle Fox presents DOE’s NTER platform, and Jesse Schell talks about the future of Virtual Characters.
Amy Southerland wrote a piece in The Atlantic on the use of games in higher education. In the short article she mentions Tom Chatfield’s TED talk “7 Ways Games Reward the Brain” (Tom also wrote a great book, Fun, Inc., that I highly recommend). As in Tom Chatfield’s talk, she emphasizes the emerging trend of [...]
Legendary Silicon Valley investor, Vinod Khosla, wrote a 3-part series on technology for TechCrunch. In part 1 he writes about Artificial Intelligence. In part 2 he talks about how computers, mobile apps, and AI could augment (or even replace) healthcare workers. In part 3 he talks about how technology will change education (although his focus [...]
The 7th Annual Games for Health Conference is coming this May 17-19 in Boston, MA. The event which brings together a variety of researchers, game developers, and health professionals to review, brainstorm, and collaborate on how videogames, and videogame technologies are finding new roles in health & healthcare. There are major tracks on exergaming, sensorimotor [...]
A friend and I recently authored a chapter on virtual environments / games-based learning in healthcare. Taekman JM, Shelley K. Virtual environments in healthcare: immersion, disruption, and flow. Int Anesthesiol Clin.2010 Summer;48(3):101-21. [PMID: 20616640] Download a free copy on the front page of Duke University Human Simulation and Patient Safety Center web site.
Nerdcore – The Healing Blade Although I spend a great deal of time featuring digital-games based learning, I have an interest in anything that makes learning more enjoyable. Here is an example I read about over the weekend (although I haven’t played the game myself). Infectious disease is a tough topic to tackle in medical [...]
Kent Bottles, M.D. (past-Vice President and Chief Medical Officer of Iowa Health System) wrote a great blog entry on games, learning, and the future of technology in healthcare. Well worth a read. (Via The Health Care Blog: Will Avatars, Robots, and Video Games Replace Doctors?.)
Thanks to Doug Nelson on Linked In for posting these URLs of Serious Game tracking sites: http://www.socialimpactgames.com Mark Prensky’s list; not too up to date http://seriousgames.msu.edu/games.php Segments games into categories such as Games for Health, Corporate, Learning, Military http://www.healthgamesresearch.org/database Focused specifically on games for health http://gamesforchange.org/play Focused specifically on games aiming to promote social change [...]
Duke University is excited to announce a Request For Information for the development of a 3D virtual healthcare training platform (ILE@D-Immersive Learning Environments at Duke). Visit http://simcenter.duke.edu/ILE@D.html for more information. Responses in electronic format are due via email by 5p EST on December 15, 2010. Please direct questions and submissions to Michael Steele, ILE@D Program Manager, (email@example.com). Please [...]
CategoriesApple Art Artificial Intelligence Assessment Augmented Reality Biotechnology Business Education Fun Gaming Hacks Human Factors Ideas Innovation Intellectual Property Kinect Meetings Military Music News Opinion Opportunity Positive Psychology Publications Research Robotics Science SimSingularity SIRI Social Media Surgery Technology Uncategorized Virtual Worlds Visonaries Visualization Web