I had the chance to revisit the Federation of American Scientist’s Report on Serious Games this week. The report was the result of a summit of 80 attendees from academia, government, private foundations and the entertainment software industry. Their goal– “to determine the challenges that need to be addressed to create a healthy marketplace and develop [...]
Dr. Taekman was interviewed for an article in the March edition of Airtran’s Go magazine. Given it’s high circulation, hopefully this will give serious game development some more visibility.
I was peer-reviewing a manuscript and came across a reference to a relatively new online publication–Journal of Virtual World Research. The journal is open source (free with registration). This month’s issue focuses on Virtual Economies, Virtual Goods, and Service Delivery in Virtual Worlds. I found an interesting article on licensing considerations for the OpenSim platorm. [...]
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