Many of us have heard about Oculus Rift–a high field of view (FOV), low-latency, consumer- priced virtual reality (VR) head-mounted display (HMD). But I’m guessing you have not heard about the Kickstarter Project, Virtuix Omni. The Omni is a virtual reality “treadmill” that uses your legs as part of the controller. Check out this [...]
The Scientist published a great article on the use of games and gaming technology in science. The article touches upon the use of games in the elucidation of protein structure, drug development, rehabilitation, and a whole lot more. Definitely worth a few minutes of your time.
This Wall Street Journal article suggests the health gaming industry will increase to $10B by 2015. The path to 10x growth in 3 years..using games to treat patients. I think this is a bit optimistic, but still exciting to ponder even if over a long time horizon.
Join us at the International Meeting on Simulation in Healthcare for the 3rd Annual Serious Games and Virtual Environments Showcase. The 2013 Showcase boasts four times the space and introduces the inaugural Serious Games and Virtual Environments Best in Show Contest. If you would like the opportunity to demonstrate or show off your new or innovative [...]
This is old news, but I was reminded to submit a blog entry after watching FoldIt’s co-creator, Seth Cooper, present at TEDMED. Unfortunately there is a significant delay before TEDMED videos are posted. They introduced the Foldit “winner” who provided the final component to solve the AIDS research challenge. Her team are all non-scientists, she [...]
Mirroring Jane McGonical’s GDC presentation last year, Judd suggests that just adding Badges and Virtual Points alone won’t motivate users since they aren’t considered “rewards” by all users. http://www.technologyreview.com/web/38342/?nlid=nlweb&nld=2011-08-24 And then a counterpoint article of examples where virtual points ARE being successfully used by UK Department of Work and Pensions and several other examples. http://www.technologyreview.com/business/38191/?nlid=nlbus&nld=2011
Our colleague Gene shares this informative article on the Uncanny Valley. Polar Express is the best example, but it sounds like TinTin has similar issues with animated humans appearing “too” real. http://www.scientificamerican.com/article.cfm?id=why-uncanny-valley-human-look-alikes-put-us-on-edge
I had an interesting day at the 12th Annual International Meeting on Simulation in Healthcare in San Diego. The day started with the Simulation Education Network Meeting. Had quick chats with Lisa Sinz, Amanda Cooper, Mannie Pardo, Jeff Cooper, and Dave Gaba. SEN is up to 30 endorsed sites–and has already provided simulations for close [...]
Vinod Khosla on AI, Healthcare, and Education
Legendary Silicon Valley investor, Vinod Khosla, wrote a 3-part series on technology for TechCrunch. In part 1 he writes about Artificial Intelligence. In part 2 he talks about how computers, mobile apps, and AI could augment (or even replace) healthcare workers. In part 3 he talks about how technology will change education (although his focus [...]
MIT’s Technology Review provides a quick overview of how EPIC’s UnReal game engine is used for serious games.
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