Gamasutra has an interesting interview with Chris Hewitt and his new game Mindbloom. Work-Life balance is something we all struggle with–Mindbloom is a serious game focused on improving our overall well-being. [A decade in AAA taught former Monolith EP Chris Hewitt about how challenging quality of life can be — lessons he’s applying to […]
Euclideon claims to have built a point based graphics technology that can render a large number of objects in real time. Their video is impressive, but I’ll believe it when I see a demo on normal hardware. If true, it could dramatically change the level of realism possible for medical simulation. We are typically restricted […]
The 7th Annual Games for Health Conference is coming this May 17-19 in Boston, MA. The event which brings together a variety of researchers, game developers, and health professionals to review, brainstorm, and collaborate on how videogames, and videogame technologies are finding new roles in health & healthcare. There are major tracks on exergaming, sensorimotor […]
A recently released World Bank report suggests “…third-party gaming services industry, of which actual gold farming is only a small part. The total revenues of the industry are estimated at 3.0 billion USD.” They estimate 100,000 full time equivalents just gold farming Games like World of Worldcraft allow players to level up by completing mundane […]
A recently released meta study discovers a 20% improvement in task performance for game playing stroke patients vs traditional treatment. A respectable 195 patients participated in the 12 studies reviewed. It appears the researches will use this paper as a launching board for a single 140 person study. Via CNET NEWS
Another cool Kinect game under development. This one is a must-have for swim families like mine. Michael Phelps: Push the Limit will bring Kinect-controlled swimming to your livingroom in June 2011. Careful not to get the XBox wet!
History of Gaming from Florian Smolka on Vimeo. Students from Munich put together this video featuring the development of video games. Although not true to the exact order of introduction (e.g. Space Wars, Pong, etc., etc.), it does give a feel for how far we’ve come in a short period of time. (Via History of Gaming on […]
The vast majority of communication is nonverbal – derived from both body position and facial expression. Anyone that plays (or builds) video games realizes that in-game non-verbal communication leaves much to be desired. Well, It appears the race for in game realistic non-verbal communication is heating up. My friend, Rachel Brady, sent me a story […]
A friend and I recently authored a chapter on virtual environments / games-based learning in healthcare. Taekman JM, Shelley K. Virtual environments in healthcare: immersion, disruption, and flow. Int Anesthesiol Clin.2010 Summer;48(3):101-21. [PMID: 20616640] Download a free copy on the front page of Duke University Human Simulation and Patient Safety Center web site.
Kent Bottles, M.D. (past-Vice President and Chief Medical Officer of Iowa Health System) wrote a great blog entry on games, learning, and the future of technology in healthcare. Well worth a read. (Via The Health Care Blog: Will Avatars, Robots, and Video Games Replace Doctors?.)
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