Many of us have heard about Oculus Rift—a high field of view (FOV), low-latency, consumer- priced virtual reality (VR) head-mounted display (HMD). But I’m guessing you have not heard about the Kickstarter Project, Virtuix Omni. The Omni is a virtual reality “treadmill” that uses your legs as part of the controller. Check out this […]
Join us at the International Meeting on Simulation in Healthcare for the 3rd Annual Serious Games and Virtual Environments Showcase. The 2013 Showcase boasts four times the space and introduces the inaugural Serious Games and Virtual Environments Best in Show Contest. If you would like the opportunity to demonstrate or show off your new or innovative […]
If you weren’t able to make the Federal Consortium of Virtual Worlds conference this year, check out the presentations here. Randy Hindrichs presents his vision of the virtual environment future, Michelle Fox presents DOE’s NTER platform, and Jesse Schell talks about the future of Virtual Characters.
Mark Scerbo gave an overview of the field of Human Factors, the study of error, and a demo of Old Dominion’s Virtual Surgical Tutor.
A recently released World Bank report suggests “…third-party gaming services industry, of which actual gold farming is only a small part. The total revenues of the industry are estimated at 3.0 billion USD.” They estimate 100,000 full time equivalents just gold farming Games like World of Worldcraft allow players to level up by completing mundane […]
Duke University is excited to announce a Request For Information for the development of a 3D virtual healthcare training platform (ILE@D-Immersive Learning Environments at Duke). Visit http://simcenter.duke.edu/ILE@D.html for more information. Responses in electronic format are due via email by 5p EST on December 15, 2010. Please direct questions and submissions to Michael Steele, ILE@D Program Manager, (email@example.com). Please […]
Zynga, the developer of Mafia Wars and Farmville (and recent recipient of hundreds of millions of Google dollars), has filed a patent application to make non-refundable cash-based in-game currency purchases the company’s exclusive right. The patent application is for forms of currency that cannot be “cashed-out”–thereby supposedly protecting it from online gambling regulations. (Via Virtual […]
“IDEO Labs – Amazing 3D Immersion Technology Interesting movie of an end-user experiencing a fully immersive 3D environment. A great example of how the body may be “tricked” into believing virtual objects and environments are real. (Via IDEO Labs – Amazing 3D Immersion Technology | Immersive Technologies : Augmented Reality, Virtual Worlds, Haptics, and More:?.)
An article published today about troubles at Linden Labs, the home of Second Life, including layoffs, desertion of strategic companies from virtual space, and a stagnant user base. (Via Second Life loses its luster – San Jose Mercury News.)
While researching information for an upcoming manuscript, I came across a link to the Canadian Institutes of Distance Education Research (CIDER). This group addresses a broad range of topics including: learning and teaching application, financial and issues of access, the strategic use of technology in distance education settings, and other factors that influence distance education […]
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