A TED Talk from 2007–
A glimpse inside the brilliant mind of Will Wright (the designer of SimCity, SimEarth, and most recently Spore).
He describes his goal of designing “toys” that can change the world. He talks about his inspiration for Spore and how the complex game includes components of evolution, space exploration, (astro)biology, astronomy, and philosophy.
Definitely worth a few minutes of time.
Related posts:
- Vinod Khosla on AI, Healthcare, and Education Legendary Silicon Valley investor, Vinod Khosla, wrote a 3-part series...
- TED Talks If you haven’t yet been to the TED web-site I...
- The Health Care Blog: Will Avatars, Robots, and Video Games Replace Doctors? Kent Bottles, M.D. (past-Vice President and Chief Medical Officer of...
Twitter Feed
Categories
Apple Art Artificial Intelligence Assessment Augmented Reality Biotechnology Business Education Fun Gaming Hacks Human Factors Ideas Innovation Intellectual Property Kinect Meetings Military Music News Opinion Opportunity Positive Psychology Publications Research Robotics Science SimSingularity SIRI Social Media Surgery Technology Uncategorized Virtual Worlds Visonaries Visualization WebArchives
Blogroll
- Behind the Sim Curtain
- Blog of Clark Aldrich Designs
- Char 141: Ben Sawyer's Personal Blog
- Clinical Playground
- Consolarium
- Dianne Rees Instructional Design Fusions
- Educational Games Research
- ELearnSpace
- Electric Archeology
- Gladwell.com
- HealthGamers
- Ian Bogost
- James Paul Gee
- Jesse Schell's Gamepocalypsenow
- Learning Matters!
- LeefBlog
- Nick Yee's PlayOn
- On Simulations and Serious Games
- Serious Games Market
- Serious Medical Games
- Tim Holt's Intended Consequences




