Of course there is lots of media coverage of Sony’s new controller announcement at the Game Developers Conference. What’s interesting is their ability to detect precise push/pull and rotation maneuvers. A camera is used in addition to gyros, so augmented reality games are possible. Some of the games being demoed were tennis racket style games (swat the bugs, bounce birds into a nest, etc.) where the player is superimposed behind a virtual racket in the game. Another interesting game (although not AR) used both controllers in a gladiator style contest. The player uses one controller for a shield and the other for a sword. Fidelity between controller and game play looked a big disconnected, but not unexpected for a prototype game.
Below is a picture of the microphone shaped controllers being demoed on the GDC show floor.
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