I had the chance to revisit the Federation of American Scientist’s Report on Serious Games this week. The report was the result of a summit of 80 attendees from academia, government, private foundations and the entertainment software industry. Their goal– “to determine the challenges that need to be addressed to create a healthy marketplace and develop educational games? attendees from throughout the U.S.”

Although the report was published in 2006, it is more than worth an hour or two of your time. Get it here.

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